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Estimated damage output needed per wave, which waves need more than one detection category (Hidden / Flying / Ghost / Lead) at the same time, and how much cash you'll have earned by each wave.
Wave durations use the official Hardcore Wave Timer (waves 43 and 45 have no official timer in-game — the estimate assumes 300s for those two). Total wave HP is still only a proxy for the real DPS you need — the exact number depends on your tower placement and how enemies overlap on the path.
Three mini-charts sharing the same wave axis — hover the HP or cash chart to see the total wave HP and the Solo/Duo/Trio cash earned for that wave together. Hardcore has no separate wave-clear bonus. In the heatmap, darker cell = that category carries a bigger share of the wave's total HP — two or more colored rows means two or more detection categories are needed at once.